Sorcerer Features

Bloodline Archtype Features

Sorcerer bloodline abilities are intended to give a certain feel for the sorcerer's connection with the source of their power. Sometimes different features would better display the aspects of the bloodline that fit the concept of the sorcerer better. Because of this, here are some archtypes for sorcerer bloodlines. These abilities replace the ability gained at the level indicated.

Undead Bloodline Archtype Powers
The following are alternate bloodline powers for Sorcerers with the Undead bloodline.

Draining Touch (Su): Starting at 1st level, you can make a melee touch attack as a standard action that deals 1d4 damage to a living creature +1 for every 2 levels of sorcerer you have. You gain an amount of temporary hit points equal to the damage you have dealt. Temporary hit points gained from this ability overlap (do not stack). You cannot gain more hit points than it takes to kill the target with this ability. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

This ability replaces the sorcerer's Grave Touch bloodline power.

Death Touch (Su): Starting at 1st level, you can make a melee touch attack as a standard action that deals 1d4 negative damage +1 for every 2 levels of sorcerer you have. Undead are instead healed by this amount. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

This ability replaces the sorcerer's Grave Touch bloodline power.

Night Eyes (Ex): At 3rd level, you gain Darkvision 20ft or increase your existing Darkvision by 20ft. At 9th level, you increase your Darkvision by 20 ft again.

This ability replaces the sorcerer's Death's Gift bloodline power.

Aura of Fear (Su): At 3rd level, you gain an Aura of Fear. Creatures that come within 10 ft of you must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or become shaken for 2d6 rounds plus 1/2 your sorcerer level. At 9th level, the range of your aura increases to 30 ft. This is a mind-influencing fear effect. You may suppress or resume this aura as a free action on your turn. Creatures that make their saving throw are immune to this effect for 24 hours.

This ability replaces the sorcerer's Death's Gift bloodline power.

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