"We're all just conduits of one force or another."
Name: Nizul Forsa
Race: Human Bloody Skeletal Champion
Hair: none
Height: 6''6
Weight: 114 Pounds
Eyes: Glowing Red
Occupation: Researching Adventurer
Languages: Common, Elven, Infernal.
** Statistics**
STR: 18 (+4)
DEX: 16 (+3)
CON: —
INT: 13 (+1)
WIS: 12 (+1)
CHA: 20 (+5)
HP: 55.5
AC 22
Touch 13
Flat 19
Init +7
FORT +6
REFLEX +4
WILL +10
Ranged +6
Melee +7
Traits:
Magical Lineage (Magic Missile):
One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.
Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.
Gifted Adept (Magic Missile):
Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. This early exposure to magic has made it easier for you to work similar magic on your own.
Benefit: Pick one spell when you choose this trait. Whenever you cast that spell, its effects manifest at +1 caster level.
Feats:
Combat Casting
Arcane Strike
Silent Spell
Improved Initiative (racial)
Iron Will
Darkvision 60' (Racial)
Corpsecrafter:
Strength of the Dead: +2 inherent Str/Cha
Enchanted Body: The undead creature's natural attacks are treated as having an enhancement bonus equal to 1/5th the undead's HD (minimum +1, maximum +5)
Unnatural Toughness (Ex): The undead creature increases its natural armor by +2.
Fast Healing 3 (Racial)
Deathless (Su):
A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.
Defensive Abilities:
A skeletal champion gains DR 5/bludgeoning, channel resistance +4, and immunity to cold. It also gains all of the standard undead traits.
Skills:
Bluff 11=5+3+3
Diplomacy 7=5+2
Disguise 10=5+2+3
Knowledge Aracana 10=1+4+3+2 (circumstance bonus)
Knowledge History 6=1+2+3
Knowledge Nature 2=1+1
Knowledge Religion 5=1+1+3
Linguistics 2=1+1
Perception 7=1+3+3
Perform 6=5+1
Spellcraft 10=1+6+3
UMD 12=5+4+3
Total Weight 53
Light Load 100
Med Load 200
Max Load 300
Overhead 300
Off Ground 600
Push/Drag 1500
Equipped
Masterwork Gauntlet (Arcane Bond)
Longspear
Sling (20 Bullets)
+1 Claws (not gear but needed somewhere to put them)
Carried
Mundane
Bedroll
Waterskin
5 trail rations
Scholar's Outfit
Traveler's Outfit
Bone Containment (Haversack)
Silk Rope (50ft)
"Origins of the Force: Discovery of a New Energy" (MW book, +2 knowledge arcana)
Scrolls:
3 burning hands
3 shocking grasp
1 enlarge person
2 Summon monster 1
3 Shield
5 identify
Other
Amulet of natural armor +1
Ring of powerlessness (appears as feather fall)
Saurian Finger
370 GP
4 SP
0 CP
|





