
General: A bragging psionic cook looking to hunt monsters down for the next secret ingredient.
Appearance:
History:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile…whatever you need to get an image in your mind. 5 is just a minimum…more elements are encouraged!
[Moxy Cuisinart]
1) She is an adventurer seeking exotic ingredients, monsters, spices, herbs, etc to cook with.
2) Rough and tumble type, Mox has always been a bit of a tomboy as she grew up with 8 brothers with immense appetites.
3) Though she's joined quite a few adventuring groups, and troubleshooted some quests, she's always had a falling out with her previous groups due to her obsession with cooking… Either someone gets grossed out by the fact she butchers, or when she'll go out of the way to hunt something to cook it.
4) Likes to brag she'll be the best cook in the world, as well as establishing a restaurant featuring exotic ingredients.
5) Wears clothing that will help her move freely, as well as the skull hairpin which would be the logo of the restaurant she makes.
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
[Example]
1) Establish a restaurant, possibly an airship, or moving tank one.
2) It would be cool to have Mox get a rival in her cooking or similar.
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
[Example]
1) There's a secret society of cooks that hunt down exotic monsters that Mox belongs too, named the Iron Chefs. 4th wall reference aside, Mox isn't on good terms with them, so really wants to prove herself with a good dish or similar to rise up in ranks. Mox's name is thus referencing the society she is in, as her real name is a secret.
2) One of the eight brothers, shortly after the death of their parents, sacrificed himself to feed the family. Mox, has thus tasted human flesh, but vows to not eat it again, nor let anyone starve like they had.
3) (Example of a secret I might make up about your character):
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
[Example]
1) Wedged in the middle of 8 brothers, Mox has fond memories of her eldest one who was training to be a blacksmith at one point named Renatus who sacrificed himself when the family was starving. That said, from ascending to descending order: Tomas, Leo, Darius, Zeff, Bisco, Scott, Vernon
2) The Chief, a title given to the head of the clan of half giants, discards their real name as well, is always a friendly person to Mox after her help with defeating a dragon that had enslaved the tribe.
3) Mox has enemies and rivals from the Iron Chefs… Mainly, a paladin one who thinks eating monsters is ridiculous and cooks should follow the strict guidelines and recipes given and taught by tradition. Her name is Lady Roberta Flayne.
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
[Example]
1) Mox likes to brag… a lot. She'll also point to herself with her thumb a lot when doing so, as well as make tough guy motions, despite, being very physically weak herself.
2) Mox remembers the joy and elation she felt with joining the Iron Chefs… She also remembers how lonely she feels as she can't seem to get a dish accepted by them.
3) Mox remembers eating her brother when they were about to starve to death… This plagues her nightly in her dreams as Renatus, smiled and hugged each one of them, and then gave one manly cry, before stabbing himself through the heart. She still carries the hair pin her brother had made for her, saying that it'd be nice if she was cuter, and the hair pin seemed to suit her personality.
Mox begins adventuring life sort of established as a hero type, but ultimately seeking to make sure no one will ever starve again as she seeks to make the perfect dish.
Psicrystal Is her hairpin, it doesn't move much currently, and houses the soul of her brother… Or so she thinks.
0. Bolt,
0. Crystal Shard
0. Ecto Protection
[47] PP, 25 class 17 ability +5 race
1. Synchronicity (Std) 1 rd, self. Gain a ready action you can use, doesn't need to specify conditions of ready action. Augment: +2, no need to specify action.
1. Astral Construct (1 rd) Close. ML+5 rds. Make an Astral Construct, +2 ML from traits.
1. Minor Creation (1 min) 3+1hr/lvl. 0 ft, Unattended, nonpsionic, nonmagical object of nonliving plant matter, up to 1 cu. ft./level
1. Vigor
1. Ectoplasmic Sheen Close. 10 ft square. 3+1 rd/lvl. Ref DC 17 or Fall. DC 10 Acrobatics to move through, fail by 5+ = Fall. Augment: +6 = Str check needed to stand, same as DC. +1 DC / 2 pp
2. Share Pain
2. Crystal Storm (Complete Psionic 81) Creation/Instant. Close. Ranged Touch [1d20+2+1] Dmg [2d4]+[1d4]/pp spent. Fort DC 18 or [1d4] Con Dmg + 1/2 pp
2. (Dragon Magic 75) Amethyst Burst Force/Creation/Instant. SR: No. Close. 20 Ft Radius Burst. [2d6] Ref 17 Half. Aug: +2 pp = 1d6/+1 DC. "Explosion of chef knives, and other cooking implements"
2. Energy Adapation Specified
3. Energy Wall SR: No. Medium. 20 ft long/lvl wall, or ring with radius 5 ft/2 lvls. Can choose which way it radiates. [2d6+5] (ML) dmg base.
3. Time Hop
Astral Construct
(1) Lvl 2, HP 31, Med, 40 ft, AC 18 (2 dex), Fort/Will [1d20] Ref [1d20+2]
<br>Slam [1d20+4] Dmg [1d6+4] <br>Imp. Bullrush, CMD [1d20+4+2]<br>Imp. Trip, CMD [1d20+4+2]
(3) Lvl 3, HP 36, Med, 40 ft, AC 20 (2 dex), Fort/Will [1d20+1] Ref [1d20+3]
<br>Slam [1d20+7] Dmg [1d6+7] <br> CMD [1d20+7] +2 bullrush or trip
(5) Personal Construct: Smite (B) Extra Attack (B) Fly (B) Lvl 4, HP 47, Med, 40 ft/Fly (avg), AC 22 (2 dex), Fort/Will [1d20+1] Ref [1d20+3], CMD 26
Attacks<br>Slam [1d20+12] Dmg [1d6+10] <br>Slam [1d20+12] Dmg [1d6+10]
SmitingAttacks<br>Slam [1d20+12] Dmg [1d6+10+5] <br>Slam [1d20+12] Dmg [1d6+10+5]
CMB<br> CMB [1d20+12] <br> CMB [1d20+12]
(5) Augmented Personal Construct: Smite (B) Extra Attack (B) Fly (B) Lvl 4, HP 68, Large 10 ft reach/space, 40 ft/Fly (avg), AC 23 (1 dex), Fort/Will [1d20+2] Ref [1d20+3], CMD 28, DR 5/Magic
Attacks<br>Slam [1d20+15] Dmg [1d8+9]<br>Slam [1d20+15] Dmg [1d8+9] <br>Slam [1d20+15] Dmg [1d8+9]
SmitingAttacks<br>Slam [1d20+15] Dmg [1d8+9+7] <br>Slam [1d20+15] Dmg [1d8+9+7]<br>Slam [1d20+15] Dmg [1d8+9+7]
CMB<br> CMB [1d20+17] <br> CMB [1d20+17] <br> CMB [1d20+17]
N Kalashtar Shaper 5
Str 7 (-4) Dex 13 (3) con 14 (5) int 22: 18+2 lvl/item +2 race (16) wis 13 (3) cha 12 (+1)
HP 41, [12+(2*5)+(3.5*4)+5] base*2 + con + class + favored
AC 18 [10+4+2+1]
Fort [1d20+1+2] Ref [1d20+1+1] Will [1d20+4+1]
Skills: 7/lvl, 21 total
Craft (Sculpting, Weaving, Food) [1d20+1+14] 3 trained, 6 int, 3 psicrystal, 2 aid
Craft (Poison) [1d20+3+15] +2 tool
Craft (Alchemy) [1d20+2+13]
Fly (Dex), Acrobatics/Ride (Dex) [1d20+0+3]
Knowlede (Psionics) [1d20+5+10]
Knowledge (All) [1d20+1+10] (9) 3 trained, 5 int, 2 aid
Linguistics (Int), Psicraft (Int)
Profession (Wis) Sense Motive [1d20+0+4] +10 if using Inquisitor
Perception [1d20+6] // Crystal Perception [1d20+4]
Bluff (Cha) [1d20+1+8] UMD (Cha) [1d20+5+6] 2 tool 3 trained 1 cha
Diplomacy (Cha) [1d20+5+3] +4 rank and +2 tool/cha
Handle Animal [1d20+0+3]
25/35 total
Feats:
Psi1: Psicrystal Affinity (Artiste, +3 craft checks)
1. Inquisitor
3. Psionic Meditation
5. Boost Construct
5. swap: Personal Construct (Drop focus, quickened Astral construct)
Traits (2)
-Precocious Manifester (Astral Construct, Ectoplasmic Creation) +1 ML for this power
Class:
- Discipline Talents (Ps): (Picked: Ectoplasmic Creation aka Minor Creation, and Create Sound) Choose two powers from the following list: create sound, crystal shard, ectoplasmic creation, and entangling ectoplasm. As long as you maintain psionic focus, you may manifest either of your chosen powers without paying a power point cost, but the power may not be augmented or affected by metapsionic feats. The duration of create sound and entangling ectoplasm is one round per two psion levels (minimum 1 round), while ectoplasmic creation lasts one hour. The damage of crystal shard is reduced to 1d3.
- Summoner’s Call (Ex): At 2nd level, if you maintain focus when manifesting a power of the creation subdiscipline, the duration is increased by 1 round plus 1 round for every four psion levels. In addition, your astral constructs gain an additional menu option of the highest menu available when you manifest the power
Psicrystal
Size/Type: Diminutive Construct
Hit Dice: As master’s HD (hp ½ master’s)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.*
Armor Class: 16 (+4 size, +2 Dex*), touch 16, flat-footed 14
Base Attack/Grapple: +0/-17
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Construct traits, hardness 8, psicrystal granted abilities
(improved evasion, personality, self-propulsion, share powers,
sighted, telepathic link)
Saves: As master’s saves
Abilities: Str 1*, Dex 16 (15+1)*, Con Ø, Int 6, Wis 10, Cha 10
Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6
Wubbs UMD [1d20+5+8] vs dc 20
1.
3. Skill Focus (UMD)
5. Mindsight (Lords of Madness)
-10 gp Leather Armor
-2 gp cold iron dagger
-0 gp quarter staff
-10 gp adventuring kit: Backpack, Bedroll, Sunrod, bedroll, waterskin, hammer/pitons, ink/parchment, torch, flint/steel, oil, rations
-0 gp large sized quarterstaff 11' long for probing.
-5 gp spiked gauntlet
-75 gp [5] Wand of Lesser Vigor on Psicrystal
-75 gp [5] Wand of Lesser Vigor on Psicrystal
177 gp
-16.7 gp Crafted Masterwork tool, +2 Craft (Food) On Psicrystal
-16.7 gp Crafted Masterwork tool, +2 Craft (Food) On Psicrystal
-16.7 gp Crafted Masterwork tool, +2 UMD, Guide to Common Magicks and Psionics, On Psicrystal
-16.7 gp Crafted Masterwork tool, +2 UMD, Guide to Common Magicks and Psionics
-116.9 gp Crafted Masterwork tool, +2 Diplomacy, Perception, Bluff, Sense Motive, Acrobatics, Ride, Handle Animal
-15 gp Dorje of Matter Agitation on Psicrystal
-15 gp Dorje of Matter Agitation on Psicrystal
=214 gp
-750 gp Healing belt on Psicrystal
-3000 gp Power Shard (Magic of Eberron) 3/day, -2 pp cost on a power.
-3000 gp Power Shard (Magic of Eberron) 3/day, -2 pp cost on a power.
-1000 gp Headband of Int +1
=7750 gp
-150 gp Dorje of Matter Agitation [10]
-150 gp Dorje of Entangling Ectoplasm [10]
-180 gp Dorje of Dimensional Swap [2] on Psicrystal
-75 gp Dorje of Entangling Ectoplasm [5] on Psicrystal
-75 gp Dorje of Entangling Ectoplasm [5] on Psicrystal
-75 gp Dorje of Entangling Ectoplasm [5] on Psicrystal
-75 gp Wand of Repair Light [5] on Psicrystal
-75 gp Wand of Repair Light [5] on Psicrystal
=855 gp (total: 8996 gp from above spent)
-32 gp Mules *4: A light load for a mule is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A mule can drag 3,450 pounds.
-15 gp Cart 1: Inside:
-15 gp Cart 2: Inside:
-15-.75 gp Saddle, pack1: (0.75 gp) 25 flasks, 37.5 lbs,
-15-.75 gp Saddle, pack2: (0.75 gp) 25 flasks, 37.5 lbs,
=93.5 gp
1400 gp Anklet of Translocation
10 gp left