Fawi
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Name: Fawi
Race: Half Elf
Class: Bard (Dancer)
Gender: Female
Level: 1
XP: 300

Ability Scores:
10 (+0) Str
14 (+2) Dex
10 (+0) Con
16 (+3) Int
10 (+0) Wis
18 (+4) Cha

Skills:
(rank+statbonus+Bonus=total)

0+2+0=2 Acrobatics (Dex)
0+3+0=3 Appraise (Int)
3+4+1=7 Bluff (Cha)
0+0+0=0 Climb (Str)
0+3+0=3 Craft (Int)
2+4+1=7 Diplomacy (Cha)
0+4+0=4 Disguise (Cha)
0+2+0=2 Escape Artist (Dex)
0+4+1=5 Intimidate (Cha)
0+3+1=4 Knowledge (all) (Int)
1+3+0=4 Linguistics (Int)
0+0+2=2 Perception (Wis)
3+4+0=7 Perform (Cha)
0+0+0=0 Profession (Wis)
0+0+0=0 Sense Motive (Wis)
0+2+0=2 Sleight of Hand (Dex)
0+3+0=3 Spellcraft (Int)
0+2+0=2 Stealth (Dex)
0+4+0=4 Use Magic Device (Cha)

Saves:
0 Fort
2 Ref
2 Will

Combat:
+2 Intiative

Armor Class:
14 AC
12 AC vs Flat
12 AC vs Touch

Hit Points: 17

Speed: 30ft

Alignment: NG

Deity:

Vitals
Height: 5'2"
Weight: 115
Age: 27
Hair: Sky blue
Eyes: Sea green

Languages: Common, Elven, Aquan, Draconic, Sylvan, Goblin, Giant, Undercommon, Celestial.

Racial Abilities:

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light (see low-light vision).

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

Multitalented: Half-elves choose two favored class at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. (Bard, Rogue)

Class Abilities:

Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.

Cantrips (Sp): Bard's learn a number of cantrips, or 0-level spells, as noted on Table: Bard Spells Known under "Spells Known." These spells are cast like any other spell, but they do not consume any slots and may be used again.

Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.)

Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight.

Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities.

Traits:
Princess (+1 to diplomacy and intimidate)
Fast-talker (+1 to bluff)

Feats:
Bonus: Skill Focus
Weapon finesse
Deft Hands

Spells Per Day:
0-level(inf)
1-level(1)

Spells Known:
0-level(4): Dancing Lights, Sift, Lullaby, Flare
1-level(1): Touch of Gracelessness

Equipment: Lute
Leather Armor (+2 AC +6 Max Dex 15lbs)
Sickle 1d6, 20 x2, 2lbs, slashing
Dagger 1d4, 19-20x2, 10ft. p or s
Bardic outfit
bedroll
ink (1.oz)
inkpen
crowbar
sack
candle wick, 200ft.
rope hemp, 50ft.
3 waterskin
5 torches
flintnSteel
backpack
Bardic component pouch
bag of 40g

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