Equipment List Changes

Weapon Descriptions

Base Cost: This is the value of a weapon that is small or medium sized. Tiny weapons are half this price. Large weapons are double this price.

Base Weight: This is the weight a weapon that is medium sized. Small weapons are half as heavy. Tiny weapons are one fourth as heavy. Large weapons are twice as heavy.

Damage (Size): Each of the weapons is listed with damage for tiny, small, medium, and large versions of the weapons. How a creature wields a weapon depends on the creature's size category versus the weapon's size category. A creature that wields a weapon of its size treats it as a one-handed weapon, a weapon smaller than its size as a light weapon, and a weapon larger than its size as a 2 handed weapon. Thus a human (medium) could wield medium sword in one hand, a small sword as a light weapon, or a large sword has a two handed weapon.

Creatures cannot wield weapons that are greater than one size category larger. Thus a halfling (small) cannot wield a large weapon, even using two hands. They may be able to carry its weight but the weapon is too cumbersome to wield properly.

In addition, creatures may treat melee weapons that are at least two size categories smaller than themselves as if it were a simple weapon with a 10ft range increment. Thus a human (medium) with a tiny strait sword (a dagger) could wield it as a simple weapon and throw it with a 10ft range increment.

Special Weapon Properties

Brace: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging character (see Combat).

Disarm: When you use a disarm weapon, you get a +2 bonus on Combat Maneuver Checks to disarm an enemy.

Double: You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A double weapon can be wielded as a one-handed weapon, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round.

Exotic: An exotic weapon possesses special abilities that are only available to characters possessing the associated Exotic Weapon Proficiency feat. Their special rules are included in their descriptions.

Monk: A monk weapon can be used by a monk to perform a flurry of blows (see Classes).

Nonlethal: These weapons deal nonlethal damage (see Combat).

Reach: You use a reach weapon to strike opponents 10 feet away, but you can't use it against an adjacent foe.

Sized: A sized weapon is only useful to characters of the appropriate size category. Sized weapons cannot be used by creatures of the wrong size category.

Trip: You can use a trip weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.

Simple Weapons Base Cost Damage (Tiny) Damage (Small) Damage (Medium) Damage (Large) Critical Range Base Weight Type Special
Unarmed
Gauntlet 2 gp 1 1d2 1d3 1d4 x2 B Sized
Unarmed 1 1d2 1d3 1d4 x2 B Nonlethal
Melee
Gauntlet, Spiked 5 gp 1d2 1d3 1d4 1d6 x2 8 lb. P Sized
Club 1d3 1d4 1d6 1d8 x2 10 ft 3 lb. B
Katar 4 gp 1d3 1d4 1d6 1d8 x3 1 lb. P
Mace 8 gp 1d4 1d6 1d8 2d6 x2 6 lb. B
Mace, Spiked 12 gp 1d4 1d6 1d8 2d6 x2 8 lb. P & B
Sickle 8 gp 1d4 1d6 1d8 2d6 x2 4 lb. S Trip
Spear 4 gp 1d3 1d4 1d6 1d8 x3 20 ft. 4 lb. P Brace, Reach
Staff 1d2 1d3 1d4 1d6 x2 2 lb. B Double, Monk
Ranged
Blowgun 2 gp 1 1d2 1d3 x2 20 ft. 1 lb. P
Crossbow, Light 35 gp 1d4 1d6 1d8 2d6 19-20/x2 80 ft. 4 lb. P
Crossbow, Heavy 50 gp 1d6 1d8 2d6 3d6 19-20/x2 120 ft. 8 lb. P
Dart 5 sp 1d2 1d3 1d4 1d6 x2 20 ft. 1/2 lb. P Sized
Javelin 1 gp 1d3 1d4 1d6 1d8 x2 30 ft. 2 lb. P
Sling 1d2 1d3 1d4 1d6 x2 50 ft. B
Martial Weapons Base Cost Damage (Tiny) Damage (Small) Damage (Medium) Damage (Large) Critical Range Base Weight Type Special
Melee
Axe, Throwing 8 gp 1d3 1d4 1d6 1d8 x3 10 ft. 2 lb. B and S
Axe, Battle 10 gp 1d4 1d6 1d8 2d6 x3 6 lb. B and S
Blade, Curved 15 gp 1d3 1d4 1d6 2d4 18-20/x2 3 lb. P or S
Bastard Blade, Curved 35 gp 1d4 1d6 1d8 2d6 18-20/x2 5 lb. P or S Exotic
Blade, Strait 15 gp 1d4 1d6 1d8 2d6 19-20/x2 4 lb. P or S
Bastard Blade, Strait 35 gp 1d6 1d8 1d10 2d8 19-20/x2 6 lb. P or S Exotic
Blade, Light 20 gp 1d3 1d4 1d6 1d8 18-20/x2 3 lb. P or S Finesse
Bastard Blade, Light 40 gp 1d4 1d6 2d4 2d6 18-20/x2 4 lb. P or S Exotic, Finesse
Flail 8 gp 1d4 1d6 1d8 2d6 x2 5 lb. B Disarm, Trip
Glaive 5 gp 1d4 1d6 1d8 1d10 x3 12 lb. P and S Reach
Guisarme 5 gp 1d3 1d4 1d6 2d4 x3 12 lb. P and S Reach, Trip
Great club 1d4 1d6 1d8 2d6 x2 8 lb. B
Hammer, Throwing 1 gp 1d2 1d3 1d4 1d6 x3 20 ft 2 lb. B
Hammer, War 12 gp 1d4 1d6 1d8 2d6 x3 5 lb. B
Pick 8 gp 1d3 1d4 1d6 1d8 x4 6 lb. B and P
Ranseur 5 gp 1d3 1d4 1d6 2d4 x3 12 lb. P and S Reach, Disarm
Sap 1 gp 1d3 1d4 1d6 1d8 x2 2 lb. B Nonlethal
Scythe 9 gp 1d3 1d4 1d6 2d4 x4 5 lb. S or P Trip
Shield, light special 1 1d2 1d3 1d4 x2 special B
Shield, heavy special 1d2 1d3 1d4 1d6 x2 special B
Spiked Shield, light special 1d2 1d3 1d4 1d6 x2 special B and P
Spiked Shield, heavy special 1d3 1d4 1d6 1d8 x2 special B
Starknife 24 gp 1d2 1d3 1d4 1d6 x3 20 ft 3 lb. P
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License