Cleric Domains

Necromancy Domain

Granted Power: You explore the deeper secrets of necromancy.

Necromantic Training (Ex): A necromancer cleric adds all necromancy spells from the sorcerer and wizard spell lists to her spell list.

Necromantic Touch (Sp): You gain a touch attack that mimics the effects of a chill touch spell with a caster level equal to your cleric level. The saving throw DC for this ability is 10 + 1/2 your cleric level + your Wisdom modifier. This touch attack can be used a number of times per day equal to 3 + your Wisdom modifier. At 8th level you may have this touch attack instead act as a ghoul touch spell using the same save DC.

Domain Spells: 1st - ray of enfeeblement, 2nd - false life, 3rd - ray of exhaustion, 4th - fear, 5th - waves of fatigue, 6th - undeath to death, 7th - waves of exhaustion, 8th - horrid wilting, 9th - wail of the banshee

Undeath Domain

Granted Power: You gain mastery of the unliving. In addition you gain Command Undead as a bonus feat if you channel negative energy.

Augment Undead (Ex): Undead you create gain a +2 bonus to strength and charisma. At 8th level, this bonus increases to +4.

Lord of the Dead (Ex): At 8th level, you can control an additional 2 hit dice worth of undead per caster level.

Domain Spells: 1st - animate undead minion, 2nd - desecrate, 3rd - animate dead, 4th - halt undead, 5th - disrupting weapon, 6th - create undead, 7th - control undead, 8th - create greater undead, 9th - etherealness

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